
The BFG makes a return in the 2016 reboot, but unlike in its first two appearances, it follows the mechanics of its Quake II rendition, firing a projectile that shoots beams at enemies. In the Doom movie, the "bio force gun" fires a bright blue projectile that appears to burst on impact and spray a caustic substance over its target and the surrounding area. Rage also pays homage to the BFG 9000 with a weapon known as the "Authority Pulse Cannon", which fires "BFG Rounds". The BFG10K from Quake III also appears in OpenArena (different look, but same behaviour) and Quake Live (with slightly modified characteristics).
DOOM BFG SERIES
The Quake III Arena version of the BFG fire a series of fast plasma orbs, and acts quite like the Rocket Launcher ( rocket jumping can also be done with the BFG10K). The Quake II version fires a slow plasma glob that fires rays at any enemies in range and line-of-sight. Quake II and Quake III Arena pay homage to the BFG 9000 with a pair of weapons both called the BFG10K. Overcharging the BFG too much will cause it to overheat and explode, killing the player instantly. In Doom 3, the BFG 9000 is a charged weapon: holding down the trigger causes the weapon to accumulate energy before release, resulting in a more powerful shot. The BFG 9000 also appears virtually unchanged in Doom II: Hell on Earth, Final Doom, Doom 64, and Doom RPG. In the first Doom, the weapon can only be picked up in the third and fourth episodes. The most powerful weapon in the game, it causes major damage to most types of enemies and can clear an entire room of foes in one shot, or deal huge damage to singular enemies. It is a large energy weapon that fires giant balls of green plasma as well as 40 invisible rays in a cone shape. However, it was scrapped as developer John Romero stated that it "looked like Christmas" and severely slowed the game down due to the large number of on-screen sprites.Ĭomputer Gaming World described the BFG 9000 in the first commercial Doom game as "the Ultimate Weapon". In that version, the BFG 9000 released a cloud of 80 small plasma balls (randomly green or red) per shot, which could bounce off floors and ceilings. The weapon first appeared in the press beta release of Doom. The versions found in the Doom games are called "BFG 9000" and those in Quake "BFG 10K". Another version of the name used in the Doom motion picture is "Bio Force Gun". This euphemistic label implies the more profane name of the BFG.

DOOM BFG MANUAL
The Quake II manual says it stands for "Big, Uh, Freakin' Gun". The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original Doom design document and in the user manual of Doom II: Hell on Earth. The BFG (" Big Fucking Gun") is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake.
